Thursday, 27 October 2016

Baseline evaluation

My baseline media product follows many of the conventions of a standard magazine, it uses the rule of thirds, as the model is in the second (middle) third of the page. It also has cover stories which are clearly visible to the reader, and are mostly directly opposite to each other. It also uses a puff in order to advertise a giveaway which may also lure potential customers in to purchasing a copy of the magazine. It does not use a clear image of the model and it appears quite blurry which goes against the conventions of many magazines, since they would usually use a clear, high quality image instead of a blurry or low quality image.

My magazine represents the social group of young college students, and represents them a happy group, this is shown by the smile on the model, he seems to be enjoying his day and is reacting to a joke or anecdote which another student has told him (possibly).

The audience for my college magazine would be college students because it contains topics which mainly appeals to a college student audience.

I attracted my audience by making my magazine cover eye catching, by using a puff in a bright colour, which stands out from the rest of the magazine cover, in addition, I made the cover stories intriguing and appealing to a young college student based audience. In the contents page, the audience was addressed in third person as to not offend anyone, by using ‘they/you’ (gender neutral) pronouns.

Through the process of creating this magazine cover and contents page I have learned how much work truly goes in to creating a professional-looking magazine, and I can now fully appreciate the effort that goes in to such magazines. When it comes to technologies, I am already very capable and can use most software which is used to create a magazine, such as Adobe Photoshop. 

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